My project Blog
A10 firing
5/6/20246 min read
A-10 Firing
Smoke and fires
using Houdini Pyro simulation


PLAN
Render: redshift
Animate: houdini
Models:https://sketchfab.com/3d-models/a-10-thunderbolt-ii-aefc4f2a29914e779e97be7cf5e7675b










5/8/2024
I have done some firing tests with out wind.
the goal is to make sure the temperature and density settings are correct.
then I will add wind force to the pyro solver, and try to get the correct form of firing smoke.




5/11/2024
Using GAEA to make a beautiful height map, and try different settings.
export final height map, and transfer to mesh by using Height filed node in houdini.
Creaing complex sense by using GAEA.
Mountain node and Rocky node provide different form of landscape.










Write some explain words here
we can use those settings to make different maps, but the important thing is check the Biuld part.
Resolution
ColorSpace
The height range should be set, and then go to the Lv and Clmp to set numbers. making the map look like the final one because the Mountain height you made will change after you set the maximum Height.


5/12/2024
setting camera test
using a constrain network to control the camera, and make it follow the target.






Make shaders and set textures
I have used three different grasses on the landscape.














I have used attribfrompieces node to make group of plants


















5/15/2024 PYRO test
firing smoke
boom smoke










Because the direction of the wind force and the kinetic energy are opposite, I ended up with similar shapes.






Adjusting specific values indeed requires repeated attempts. After achieving similar shapes, I started adding noise.


smoke 2
I am trying to customize my smoke simulation.




























using ptnum and the two numbers that i set to compare for reducing random point
the two rate could control how fast the point reduced and burned
Turbulence provides a variety of noise.
Fit vop could let me control the noise between -1 to 1
and the image really shows that different between 0-1 and -1 - 1
5/19-20/2024
NEXT, i am going to pre rendering shoots.
















pointvelocity














0.8 voxel size
2 voxel size


5/25-27
2024










V3
smoke looks correct, but its too small.
after I increase VOXEL SIZE its go small.
need to check pyrosolver-shape-coolrate-and time shift.
V2 SMOKE PROBLEM
The smoke is wired. smoke got the wrong shade. need to check the density and volume shader


V4
miss shadow. I should try multiple lights.
5.30/2024
FINAL WORKS
I HAVE CHANGED THE SIZE OF THE PLANTS AND THE SMOKE SIZE. COLOR CORRECTION, FINAL TEST AND RENDER.
VOXEL SIZE SEATED AT 0.1
RENDER TIME 12HOURS





